I can't wait to see this in context. You've done some really nice work for this game!
I can't wait to see this in context. You've done some really nice work for this game!
so delicate! This evokes a ton of anticipation - I can sense mystique, curiosity, and a sense of reverence. The rising ostinato really helps keep this from getting too dark - it has a sense being unsure but not foreboding. Really nice work!
I'm not normally into this style of music, but this was just perfectly produced! There was so much room in the mix and the development of musical ideas was paced really well. It never felt particularly repetitive or stagnant. Those ghostly vocals in the background are are really nice touch. I loved the slight portamento between notes. I normally try to find some constructive criticism, but I think you did what you set out to do. Nice work!
Why thank you! The vocals in 'Orbital decay' are my reference. It would be too robotic if I didn't do the portamento. And this one is a bit high on bass according to the spectrum. It's okay if our ears say so, I guess.
love the background pads with the white noise. Super ethereal vibes.
Thanks man! I haven't heard from you in a while. I'll definitely check out some of your more recent stuff when I get the chance. ;)
Nice work on this one!
Thanks! I've only recently got into trap, so it's nice to get some good feedback out of the gate :D
The use of non-diatonic harmonies is really awesome here. It keeps it from getting predictable. The mix is good. I kind of wanted something more in the way of melody. It doesn't have to be overt or flashy, but just another melodic layer. Nice work overall, though!
great production! This is really really funky! I'd love to hear about some of your tricks for making this pop so hard. That bass is so dirty. You should consider making this a full track!
Thank you! Lots of automation. Though not the EQ that you would expect. I couldn't tell you what they're doing, haha. There's just touch boxes with names like "Boil/Heat", "Drive/Envelope", and "Attack!!!/Treasure Here-->"..haha you'd know what I meant had you used the app. You're welcome to analyze the automation if you open the Figure track. Click the red down arrow button once you get it on your phone. https://www.propellerheads.se/s/cfb3KKTs
I love the rubbery bass on this one. It gives the track a really quirky feel. I feel like you could expand on this idea. This makes really good intro material, but it's just a tease!
Yeah! I played with this for a long time. I uploaded just a few that I #'d. Thanks for the reviews. Glad you like them.
You bastard! The beginning sound is exactly like my apartment buzzer and I jumped up and ran down the hallway thinking a package was being delivered. Even though I knew this was the case (and had already written the last sentence) it got me again when the track looped.
Nice sound design. This certainly would work great as title music! I can imagine a terse quick cut montage over this. I think you could beef up the percussion a bit. Those handclaps are begging to be more of a smack. I'd consider adding a little (and I do mean little) overdrive distortion and compressing them a bit to give them a fatter squash. You could also (FUCK, there's that ringing again!) you could also try doubling the claps with the same sample or a snare or something flanging them by a couple milliseconds to give it more presence.
All that said, this is really good as is. Moody and effective. I'm also kidding about the ringing sound so don't be offended. It's just uncanny. Oddly enough, though nobody rang my buzzer, my package actually WAS downstairs waiting for me. Crazy.
lol,ok
sorry for buzzer hahaha
The changes at the end of the phrases really got me. I wasn't expecting those secondary chords after you had established such a straightforward beginning. Nice work! I'd gladly listen to this catchy ditty on repeat while playing a game. The horns have a pretty long decay on them compared to the rest of the instruments. I'd consider tapering them off a bit by either rolling back the reverb or pulling down the release time if your sample set allows for that. Really fun composition!
I make music for media (primarily animation). Work on Disney, Nickelodeon, Hulu, and tons of indies including Lackadaisy, Boxtown, Heathens, The Legend of Pipi, and more. Stylistically versatile, overly verbose, and constantly looking for work.
Male
Composer
New York, NY
Joined on 5/1/15